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Luminous engine last game
Luminous engine last game











luminous engine last game
  1. Luminous engine last game Pc#
  2. Luminous engine last game series#

It was with version two, and the release of Crysis, that the CryEngine really showed what it was made of (and entered the gamer vernacular). It rapidly transformed into a game engine and realized the first Far Cry title. Originally developed by Crytek as part of a simple technical demo for Nvidia, CryEngine was impressive from the start. MORE: The VR Releases Of (Early) Summer 2017 Tech Demo Showcase (CryEngine) Many of these elements are present in trailer for Battlefield 4. Focus was also placed on character rendering, from their animations to facial expressions. Effectively, Frostbite is capable of modifying the physical properties of a game in its entirety, from the movement of trees in the wind to particles projected by an explosion. With the arrival of Frostbite 3 for Battlefield 4, DICE further pushed the limits of its engine, notably by insisting on the realism of environments rendered by the engine.

luminous engine last game

Luminous engine last game series#

The Frostbite Engine is known for its destructible environments, which have helped to make the Battlefield series famous. MORE: The VR Releases Of (Early) Summer 2017 Lost (Lumberyard)Īn in-house engine from Electronic Arts originally conceived by DICE, the Frostbite Engine debuted in the Battlefield series and has since served in numerous titles such as Need for Speed: Rivals, Dragon Age: Inquisition, Star Wars: Battlefront, and even Mass Effect: Andromeda. Although this is far from what would commonly be rendered with an engine used for the heart of a video game (there are few particle effects, explosions, smoke, etc.), the handling of textures and lighting is spectacular, altogether conveying extremely advanced photorealism. It was effectively possible to select decorative elements to modify their color or texture. This demo utilized Unreal Engine 4 to present a loft situated in London, repeatably explorable from every angle, and with the ability to modify the scene in real time. At the heart of numerous games ( Deus Ex, Splinter Cell Chaos Theory, Bioshock, Borderlands, Mirror’s Edge, and so on), the Unreal Engine still remains today among the best graphics engines around, even if Unity is seriously biting at its heels. MORE: The VR Releases Of (Early) Summer 2017 Kara (Quantic Dream Engine)Ĭreated by Epic Games, the Unreal Engine has reigned as master of the world of video games ever since its creation in 1994. MORE: Tom's Hardware's GDC 2017 Highlights This spectacular evolution was put to good use during the production of Final Fantasy XV. This time, the short film was running on a machine equipped with four Titan X GPUs and displayed some 63 million polygons per frame, all at a 8192x8192 resolution. Dubbed Witch Chapter 0, it revisited Agni (the character) and brilliantly demonstrates the evolution of the Luminous Engine. Two years later, Square Enix revealed a new tech demo using this engine. The demo displayed nearly 10 million polygons per frame (up to 400,000 per character).

Luminous engine last game Pc#

Agni's Philosophy ran on a PC equipped with a GeForce GTX 680 and 16 GB of RAM. The principal goal for this demonstration was to show what the future of the Final Fantasy franchise would look like. The animated short film introduced Agni, a young female sorcerer. The graphics engine was designed to run on eighth-gen consoles (PlayStation 4 and Xbox One). At E3 2013, Square Enix revealed this tech demo of its Luminous Engine.













Luminous engine last game